//  远古森林    
cmd.toCity();
cmd.jumpMap("圣域");
cmd.jumpMap("远古森林");
cmd.acceptMission("森林卫兵","黑魔一族的传说");
cmd.finishMission("黑魔一族的传说");
cmd.acceptMission("森林卫兵","远古的猛兽");
cmd.killMonster([{name:"远古猎豹", count:18}]);
cmd.finishMission("远古的猛兽");
cmd.acceptMission("森林卫兵","调查");
cmd.finishMission("调查");
cmd.acceptMission("村民","塔中跑出的怪物");
cmd.killMonster([{name:"毒液魔兽", count:9}]);
cmd.finishMission("塔中跑出的怪物");
cmd.acceptMission("村民","黑魔一族的过去");
cmd.finishMission("黑魔一族的过去");
cmd.acceptMission("村民","远古树精的果实");
cmd.killMonsterWithItem(["远古树精"],"药果",15);
cmd.finishMission("远古树精的果实");
cmd.acceptMission("村民","与村民同行");
cmd.finishMission("与村民同行");
cmd.acceptMission("精灵","月夜的野兽");
cmd.killMonster([{name:"月夜狼人", count:20}]);
cmd.finishMission("月夜的野兽");
cmd.acceptMission("黑魔使","拦路的黑魔使");
cmd.finishMission("拦路的黑魔使");
cmd.acceptMission("黑魔使","不听劝告");
cmd.killMonster([{name:"黑魔使", count:1}]);
cmd.finishMission("不听劝告");
cmd.acceptMission("黑魔使","黑魔的禁地");
cmd.finishMission("黑魔的禁地");
cmd.acceptMission("精灵","胆小的村民");
cmd.finishMission("胆小的村民");
cmd.acceptMission("精灵","远古森林的深处");
cmd.jumpMap("远古森林深处");
cmd.finishMission("远古森林的深处");
cmd.acceptMission("村民","怪物的森林");
cmd.finishMission("怪物的森林");
cmd.acceptMission("村民","长翅膀的狮子");
cmd.killMonster([{name:"翼狮", count:18}]);
cmd.finishMission("长翅膀的狮子");
cmd.acceptMission("村民","塔外的机关");
cmd.finishMission("塔外的机关");
cmd.acceptMission("","突然出现的怪物");
cmd.killMonster([{name:"地狱双头怪", count:1}]);
cmd.finishMission("突然出现的怪物");
cmd.acceptMission("","西边的机关");
cmd.finishMission("西边的机关");
cmd.acceptMission("","眼露凶光的野兽");
cmd.killMonster([{name:"紫云豹", count:18}]);
cmd.finishMission("眼露凶光的野兽");
cmd.acceptMission("","凶恶的黑魔使");
cmd.finishMission("凶恶的黑魔使");
cmd.acceptMission("黑魔使","愤怒的黑魔使");
cmd.killMonster([{name:"黑魔使", count:1}]);
cmd.finishMission("愤怒的黑魔使");
cmd.acceptMission("黑魔使","黑魔的误会");
cmd.finishMission("黑魔的误会");
cmd.acceptMission("神秘光圈","神秘的光圈");
cmd.finishMission("神秘的光圈");
cmd.acceptMission("村民","神秘的黑月之塔");
cmd.finishMission("神秘的黑月之塔");
cmd.acceptMission("村民","月圆之夜");
cmd.finishMission("月圆之夜");
cmd.acceptMission("神秘光圈","黑月之塔的入口");
cmd.jumpMap("黑月之塔一层");
cmd.finishMission("黑月之塔的入口");
cmd.acceptMission("黑魔守护者","疯掉的领袖");
cmd.finishMission("疯掉的领袖");
cmd.acceptMission("黑魔守护者","地狱来的恶魔");
cmd.killMonster([{name:"骸骨刀兵", count:38}]);
cmd.finishMission("地狱来的恶魔");
cmd.acceptMission("黑魔守护者","被禁止使用的术");
cmd.killMonster([{name:"长毛狮", count:15}]);
cmd.finishMission("被禁止使用的术");
cmd.acceptMission("会说话的头颅","找身体的头颅");
cmd.finishMission("找身体的头颅");
cmd.acceptMission("无头骑士","无头骑士的考验");
cmd.finishMission("无头骑士的考验");
cmd.acceptMission("无头骑士","英雄的证明");
cmd.killMonster([{name:"死亡骑士", count:20}]);
cmd.killMonsterWithItem(["死亡骑士"],"英雄证明",15);
cmd.finishMission("英雄的证明");
cmd.acceptMission("无头骑士","无头骑士的头");
cmd.finishMission("无头骑士的头");
cmd.acceptMission("会说话的头颅","头与身体的再会");
cmd.finishMission("头与身体的再会");
cmd.acceptMission("无头骑士","最后的试炼");
cmd.killMonster([{name:"无头骑士",count:1},{name:"无头骑士的头",count:1}]);
cmd.finishMission("最后的试炼");
cmd.acceptMission("无头骑士","进入二层");
cmd.jumpMap("黑月之塔二层");
cmd.finishMission("进入二层");
cmd.acceptMission("黑魔守护者","凶残狡猾的守护兽");
cmd.finishMission("凶残狡猾的守护兽");
cmd.acceptMission("屠夫","凶残的屠夫");
cmd.finishMission("凶残的屠夫");
cmd.acceptMission("屠夫","美味的肉");
cmd.killMonsterWithItem(["地狱双头犬"],"地狱双头犬的肉",15);
cmd.finishMission("美味的肉");
cmd.acceptMission("屠夫","寻找大门的开关");
cmd.killMonster([{name:"食尸鬼", count:15}]);
cmd.finishMission("寻找大门的开关");
cmd.acceptMission("","挡路的屏障");
cmd.killMonster([{name:"地狱双头犬", count:7}]);
cmd.finishMission("挡路的屏障");
cmd.acceptMission("","寻找开关");
cmd.finishMission("寻找开关");
cmd.acceptMission("","三层大门的开关");
cmd.acceptMission("","突然出现的骷髅");
cmd.killMonster([{name:"骷髅士兵", count:18}]);
cmd.finishMission("突然出现的骷髅");
cmd.acceptMission("屠夫","不讲信用的屠夫");
cmd.killMonster([{name:"屠夫", count:1}]);
cmd.finishMission("不讲信用的屠夫");
cmd.acceptMission("屠夫","慌张的屠夫");
cmd.jumpMap("黑月之塔三层");
cmd.finishMission("慌张的屠夫");
cmd.acceptMission("黑魔守护者","光之门");
cmd.killMonsterWithItem(["骷髅法师"],"灵魂结晶",20);
cmd.finishMission("光之门");
cmd.acceptMission("","突然出现的敌人");
cmd.finishMission("突然出现的敌人");
cmd.acceptMission("黑魔使","起死回生");
cmd.killMonster([{name:"黑魔使", count:1}]);
cmd.finishMission("起死回生");
cmd.acceptMission("黑魔使","传说中的龙");
cmd.finishMission("传说中的龙");
cmd.acceptMission("黑魔守护者","克制龙王的办法");
cmd.finishMission("克制龙王的办法");
cmd.acceptMission("黑魔守护者","保护黑魔守护者");
cmd.killMonster([{name:"骷髅斧手", count:16}]);
cmd.finishMission("保护黑魔守护者");
cmd.acceptMission("黑魔守护者","继续准备");
cmd.finishMission("继续准备");
cmd.acceptMission("黑魔守护者","祭坛上的魔法师");
cmd.finishMission("祭坛上的魔法师");
cmd.acceptMission("黑魔导师","燃烧的精灵");
cmd.killMonster([{name:"火精灵", count:23}]);
cmd.finishMission("燃烧的精灵");
cmd.acceptMission("黑魔导师","红炎龙王");
for(var i = 0; i<150; i++){
cmd.killMonster([{name:"红炎龙王", count:1}]);
}
cmd.killMonster([{name:"红炎龙王", count:1}]);
cmd.finishMission("红炎龙王");
cmd.acceptMission("黑魔导师","同归于尽");
cmd.finishMission("同归于尽");
cmd.acceptMission("黑魔守护者","誓死保护");
cmd.finishMission("誓死保护");
cmd.acceptMission("自毁法阵","围攻的怪物");
cmd.killMonster([{name:"骷髅斧手",count:2},{name:"骷髅法师",count:2},{name:"火精灵",count:2}]);
cmd.finishMission("围攻的怪物");
cmd.acceptMission("自毁法阵","继续寻找法阵");
cmd.finishMission("继续寻找法阵");
cmd.acceptMission("自毁法阵","怪物的围攻");
cmd.killMonster([{name:"骷髅斧手",count:2},{name:"骷髅法师",count:2},{name:"火精灵",count:2}]);
cmd.finishMission("怪物的围攻");
cmd.acceptMission("自毁法阵","黑魔导师");
cmd.finishMission("黑魔导师");
cmd.acceptMission("黑魔导师","愤怒的法师");
cmd.killMonster([{name:"黑魔导师", count:1}]);
cmd.finishMission("愤怒的法师");
cmd.acceptMission("黑魔导师","兵败山倒");
cmd.finishMission("兵败山倒");
cmd.acceptMission("黑魔守护者","[精英]远古森林任务完结");
cmd.finishMission("[精英]远古森林任务完结");